- SIMCITY 4 MONEY MOD FOR MAC
- SIMCITY 4 MONEY MOD FULL
- SIMCITY 4 MONEY MOD SERIES
- SIMCITY 4 MONEY MOD WINDOWS
Ocean Quigley, one of the artists at Maxis, included a number of SimCity features on his blog that never saw the light some years after the game was released, and that included some really intriguing stuff, like extensive decay masks for buildings. The base game had other things cut including ordinances, dirt roads, upgradeable buildings, and more. It was only years later that I discovered that Rush Hour had its own things cut, including "classic American road marks" (whatever that is) and railyards, and those are the things that were even mentioned (that bit being from the old SimCity 4 website). (I'm betting that whatever soul that had thought up the joke was undoubtedly inspired by a similar RollerCoaster Tycoon 2 expansion pack, Wacky Worlds, but that's beside the point). At least Maxis had come out with a prop pack, "Castle Ramparts", which while admittedly being not much in the end, was still something to get excited at about that point. An April Fool's expansion pack, "Wild World", which had made its rounds for April 1 2004, had only whet my appetite ("WW" would have weather and new international building sets, which frankly, I would've expected from the real thing).
SIMCITY 4 MONEY MOD FOR MAC
I felt that at the time, SimCity 4 would get a second expansion pack, with Rush Hour coming out for Mac at about the time the second one would come out, just as Rush Hour was released in fall 2003 like the Mac version of the base game had been. I got a rather large guidebook in 2004 at the GameStop at Vista Ridge Mall, which although it covered Rush Hour, I felt like it would go out of date soon, as by that time, The Sims (which had some intercompatibility with SimCity 4) was gearing up for a 3D sequel after having gone through a record-busting seven expansion packs ( The Sims 2, released in 2004, would receive 8 over four years). While the game did get a Mac release, the iMac we had at home wasn't quite up to snuff enough to really play it right, and I don't think I even had at that point (the price point for the Mac version was really high, and was given a rather mediocre port by Aspyr Media). While SimCity 3000 continued to occupy most of the SimCity time, I was still hanging out on SimCity sites, like the now-defunct. I still paid attention to the websites when I could, and was interested when an expansion pack, Rush Hour, was announced soon after.
SIMCITY 4 MONEY MOD WINDOWS
So in January 2003, the game was released, but I couldn't really enjoy it because it was a Windows only game, and I had a Mac.
SIMCITY 4 MONEY MOD SERIES
When Maxis announced its SimCity 4 preview series soon after, I was out in the Grand Canyon at the time, though the end result was never as intriguing as the preview cover (which featured a hapless hot dog vendor Sim being thrown in the air). I was psyched in spring 2002 when I discovered a magazine advertising "SimCity 4" on the cover at the local OfficeMax, which I really wanted because I needed a magazine for a project at school (and not the "cut up for pictures" type, something on articles, and in the end, I went with a, uh, cat magazine). My earliest memories of SimCity 4 go back to being on a road trip, I'm 100% sure it was a circa-2000 US-290 and discussing with my brother what would a mystical "SimCity 4000" would have.
SIMCITY 4 MONEY MOD FULL
The screenshots here can be clicked for full resolution. This is going to be a bit of a longer read that covers a game over the course of well over a decade, so stay with me. That would be SimCity 4, because I know that it needed a far better review than what I had written there. There were only 13 reviews on ew(o)g and all of them were "ported" over. As you may (not) know, all of my reviews from a relatively short-lived blog I had, evenings with (old) games were ported over as some of the first reviews on Carbon-izer GAMES, joining Donkey Kong Country and New Super Mario Bros., which were one of the first in the new format.